Abstract
I like turning ideas into working systems, from the data to the model, and building tools that are both useful and beautiful.
My research has evolved from human motion and video generation toward interactive worlds. More recently, I’ve also been exploring agentic systems and how they might change the way we do research and engineering.
1Introduction
Hey there, I’m Tianpei. I’ve worked on AI research at very different scales, from early-stage startups to large research organizations. One thing I’ve learned is that the most interesting problems rarely fit neatly into a single role. Sometimes the answer is a new model, sometimes it’s better data or infrastructure, and sometimes it’s simply a tool that makes everyone’s work easier. I enjoy figuring out what matters and building it.
At Morpheus, I built the research data infrastructure from scratch for a team working on real-time video generation. At ByteDance, I worked on real-time human video generation, and on data systems that supported model research at a much larger scale. These experiences taught me that good infrastructure isn’t separate from research — it shapes which experiments are possible, how quickly we can iterate, and how well we can understand what our models are actually learning.
I learn best by building. I enjoy turning papers into experiments, trying unfamiliar tools, and creating things that make complicated workflows simpler. Sometimes that means training a model; other times it means building an application or a tool that I wish already existed.
Some of my favorite experiences have been working with small teams where people trust each other to take on difficult problems and figure things out. I value that kind of trust and independence.
2Research
Much of my earlier research focused on people: how they move, express themselves, and interact through speech and video. Over time, that interest has expanded toward worlds that can respond to our actions, remain coherent over time, and support real-time interaction. I find the intelligence behind these interactions just as interesting as the visual generation itself.
Working on generative models has also shaped how I think about data. Choosing what a model learns from is a research decision. When a model fails, I often find it useful to ask what kind of experience it might be missing, and whether changing the data would be a better experiment than changing the architecture. I think there’s a lot of interesting research to be done here.
More recently, I’ve been building AI-agent systems to help with my own research and engineering. What interests me isn’t just having agents write code, but figuring out how to give them the context, tools, feedback, and autonomy they need to carry out more complex work. Building these systems has made me increasingly curious about recursive self-improvement — how far can we go when AI systems start improving the processes used to develop themselves?
Alongside these interests, I keep coming back to my personal “mom benchmark”: could someone like my mom find a reason to use this? I want to build things people find useful, enjoyable, or worth coming back to. I don’t have a fixed picture of what generative models will become in everyday life. Part of the appeal is building things people can actually try, and learning from what they want to do.
3Experience
| Organization | Role | Location | Dates |
|---|---|---|---|
| Roblox | Research Scientist | San Mateo | Jun 2026 – present |
| Real-time video generation and interactive world models, from model development to inference. | |||
| Morpheus AI acquired by Roblox | Member of Technical Staff | Santa Clara | Jan 2026 – Jun 2026 |
| Built research data systems from scratch, spanning data processing, training interfaces, and internal research tools. | |||
| ByteDance | Research Scientist | San Jose | Nov 2024 – Jan 2026 |
| Real-time audiovisual generation and large-scale multimodal research data systems. | |||
| Krea | Machine Learning Engineer | San Francisco | Apr 2024 – Nov 2024 |
| Video model training and data infrastructure. | |||
| Lexica | Founding Engineer | San Francisco | Jun 2023 – Apr 2024 |
| Image generation models, large-scale training data, and multimodal annotation systems. | |||
4Education
| Institution | Degree | Years |
|---|---|---|
| University of California, Los Angeles | Master | 2021–2022 |
| University of Maryland | Bachelor | 2017–2021 |
5Service
| Venue | Years |
|---|---|
| CVPR | 2022, 2023, 2024, 2025, 2026 |
| NeurIPS | 2025 |
| ICCV | 2023, 2025 |
| ECCV | 2022, 2024 |
| ACCV | 2024 |
| AAAI | 2025 |
| IEEE TIP | 2023 |
6Selected Publications* Equal contribution
7Writing
ABayker
Outside work, I enjoy cooking, playing Dota 2, and trying out new technologies. I also have a cat named 贝壳, or Bayker in English. Below are a few photos of him; you can find more on Instagram and Xiaohongshu.
Figure 2. Bayker, photographed.